
OTHERWISE
KNOWN AS THE.....
---
2010 OFFICIAL G.U.S.S.O.M.O. RULES ---
(revised
July 5, 2010)
1.
Our League, G.U.S.S.O.M.O., is played by computer
ONLY. We will always use the latest computer version
available of the S-O-M game.
2. S-O-M
advanced playing rules will be used. (additional
"advanced" rules and/or adjustments to the rules as
described below will also apply.)
3. The
league fee is $35.00. These are your league dues. This
is an annual fee and covers all league costs (administrative
expenses associated with the
league web site, paper, postage and awards). Your league
dues are to be paid to the commissioner by the
beginning of the season.
4.
The schedule consists of a 162 game schedule
5.
There are 27 weeks to our schedule. You need to play
your games by the announced "due dates" (for each block of
games during the regular season). If games are not played on
time, they will be "autoplayed" by one of the League Board
members. Managers who do not comply with the due dates for
playing their games may face draft pick penalties and/or
dismissal from the League.
6.
Playing
according to the
schedule
- The schedule is broken down into 6 groups or "blocks" of
series/weeks.
Block # 1 = 4 Weeks,
Block # 2 = 5 Weeks,
Block # 3 = 4 Weeks,
Block # 4 = 5 Weeks
Block # 5 = 4 Weeks).
Block # 6 "stretch drive" = 5 Weeks)
* Note:
Full 35 Man rosters can be used during Block
6
Unless approved by the Commissioner, for the purposes of
statistics, trades and "possible" player over-use, each team
will ONLY play and complete their games in each "block"
before continuing on to the second (or next) block, etc...
It is understood that games may/will be played outside of
the normal parameters during the League's annual
get-together.
7. Roster
Size
- Rosters are set at 35 players at the beginning of the
season, with an active roster of 27 players and 8 players
designated as being in the minors. You may "call up" anyone
from your minors prior to the beginning of each "block" of
games to be played (as long as an equal number of players
are sent down --- i.e. go to the Minors and become
inactive). For the last two reporting period/block of games
(starting week 23), you may activate all players.
If you make trades during the season involving an unequal
number of players, you may wind up with more (or less) than
35 players on your total roster. Your active roster may
NEVER be more than 27 players (except for the last
reporting period/block of games... when you can use all 35
or less players). Note: If you do wind up
having more than 35 players (due to trades) during the last
reporting period, you still can only have up to 35 players
as active. Any players over 35 must be declared ineligible
for rest of the current season. ALSO SEE RULE # 18
BELOW
8. Reporting
Series Results and Week-by-Week
Report
-
You
are required to send Box Scores and game files to the
G.U.S.S.O.M.O. Yahoo group E-Mail address
(gussomo@yahoogroups.com)
before
the DUE DATE. If files are not recieved by the set date,
games will be AUTO-PLAYED..
8-
A ---
IMPORTANT
NOTE
---- Draft
pick penalties will be issued to managers that do not
send results/stats after series are played. Draft pick
penalties will begin with your 6th pick for your FIRST
violation, 5th pick for your SECOND violation, and so
on.
If you
have traded the pick that is penalized, you will lose
your next highest pick (this also applies to situations
of player over-use).
8 - B
--- In your E-Mail, please provide the following
information...
Week
#
Opponent
Home results
At the
end of each "Block" of games on our League Schedule (see web
page for details/dates), you will need to send the following
information (in the following format) to the
Commissioner.....
(Examples)
|
WEEK
|
OPPONENT
|
HOME
RESULTS
|
AWAY RESULTS
(IF KNOWN)
|
TOTAL
W-L
FOR SERIES
|
|
1
|
Albany
|
2-1
|
1-2
|
3-3
|
|
2
|
Piney
Creek
|
3-0
|
1-2
|
4-2
|
|
3
|
Chicago
|
1-2
|
|
1-2
|
|
4
|
Sin City
|
2-1
|
|
|
|
5,
etc...
|
Stallions
|
0-3
|
|
|
9.
All
series consist of six (6) games - three games are home
games, three games are road games (away games).
10. Roster
Size Computer Manager (CM)
==
We use a Computer Manager (CM) for away games. The CM
should reflect your intention for the current block: active
roster, rotation, set lineups. Making changes to another
Owner's CM (unless instructed) will be grounds for immediate
removal from the League.
CM
POSTINGS -- Instructions need to be sent to Jeff
Wadkowski by the communicated "due date" for inclusion into
the League File for the current block of games to be
played.
11. ONLY pitchers rated with an "*" (asterisk) by the
Strat-O-Matic game are allowed to start on three days rest;
all other pitchers are required to rest four days in between
starts
12. Designated
Hitter -- the
designated hitter rule will be used in our league.
13.
Outfielders
Playing Non-Rated Positions
--
We will
NOT allow outfielders to play any other positions
except the position(s) listed on the advanced side of their
SOM card. (updated League Vote as of July 2,
2010)
14.
Fielding
Rule --
Positions that can be played --- players will
ONLY be allowed to play the positions that are
listed on their SOM card. (i.e. if a player is listed as LF
only, he cannot play CF or RF with a poorer fielding rating
and higher "E" rating).
15. Protests
-- any
game in which your opponent did not follow your instructions
- and (in your opinion) - it caused you to lose the game,
you may file a protest to the Commissioner. You will need to
do the following:
A.
Describe the infraction and variance (from
your CM) to the Commissioner.
B. Indicate where and why you feel your
opponent did not follow your instructions.
C. Along with the above, send in a
protest fee of $25.00. The Commissioner
will decide of the game should be replayed from
the point of the "alleged" error, or if the game
(and results) should stand. The decisions of the
Commissioner will be final and binding.
D. If the protest is valid, you will receive
your protest fee back. If not, well... The
drinks will be on me at the next
get-together!
In order
to avoid unnecessary protests... Do everyone a favor...
familiarize yourself with your opponents Computer Manager
Instructions...... and make sure that you follow them!
16.
Over-use
limitations -- Players
are limited in use to their total plate appearances
(AB + W) or total innings pitched plus 10%. Managers
are responsible for keeping track of their players usage and
adjusting your instructions accordingly. (The computer game
gives the percentage of player use at the current moment).
There will be penalties for overuse. The following table
explains the over-use limits and the corresponding
penalties...
|
OVER-USE
CRITERIA
|
CORRESPONDING
PENALTIES
|
|
|
|
|
Category #
1 = Batters
|
|
|
|
|
|
11-20 over PA's
allowed
|
loss of 5th round
pick
|
|
21-40 over PA's
allowed
|
loss of 4th round
pick and
ineligible for playoffs
|
|
41+ over PA's
allowed
|
loss of 3rd round
pick and
ineligible for playoffs
|
|
|
|
|
Category #
2 = Relievers
|
|
|
|
|
|
5.1-10.0 over IP
allowed
|
loss of 5th round
pick
|
|
10.1-20.0 over IP
allowed
|
loss of 4th round
pick and
ineligible for playoffs
|
|
20.1+ over IP
allowed
|
3rd round pick
and
ineligible for playoffs
|
|
|
|
|
Category #
3 = Starters
|
|
|
|
|
|
5.0 -10.0 over IP
allowed
|
loss of 5th round
pick
|
|
10.1 - 15.0 over IP
allowed
|
loss of 4th round
pick and
ineligible for playoffs
|
|
15.1+ over IP
allowed
|
3rd round pick
and
ineligible for playoffs
|
|
|
|
|
|
|
|
ADDITIONAL
INFORMATION:
|
|
|
|
|
|
** IF a manager has
two players that go over in
TWO
categories (and both players are in the highest
over-use range), instead of losing a 3rd round
draft pick, the manager will lose a 2nd round draft
pick. Ineligibility would also apply
|
|
|
|
|
|
** IF a manager has
three players that go over in all
THREE
categories (all players in the highest over-use
range), the 3rd round picks loss will become a 1st
round pick loss. Ineligibility would also
apply
|
|
|
|
|
|
** If a manager has
two
players that go over in the same
category
(maximum amount... i.e. two batters have over-use
of 41+, the lost pick will become a 2nd round pick.
Three or more batters each exceeding 41+ PA; the
lost pick will be a 1st round pick. Same thing
would apply over multiple pitchers being over-used.
Ineligibility
would also apply for the playoffs.
|
|
|
|
|
|
** Player
over-usage will
be added together
and totaled to determine draft pick penalties.
(i.e.
. If you have one Batter that goes over
by 6 PA's and another that goes over by 7
PA's
your total is 13
. you will
receive a 5th round draft pick penalty. Same
formula applies for pitchers
(Starter
and Reliever totals will be
combined).
|
|
|
|
|
|
Should
a manager not have the pick he would lose via the
above penalty chart, he
will lose the next highest pick
available
(i.e. if he would lose a 4th but doesn't have a
4th, he would lose his 3rd, if no 4th or 3rd, he
would lose his 2nd round pick, etc.).
|
|
|
|
|
|
If
a manager has more than one pick in the round he
would lose one, he will lose the best
pick of the round.
|
|
|
|
|
|
Should
a new manager take over a team that has lost draft
picks due to overuse or any other reason, the draft
picks will be restored.
|
|
17.
"Starter
- reliever" usage limitations --
in
keeping with the spirit of fairness and the real life
"intent" certain players were used, the following rule
applies to those pitchers listed as "starter-relievers" that
have 150+ innings listed on their cards.
It is quite
obvious that pitchers with this many innings - and listed as
both "starters-relievers" were not intended to be used only
as relievers. Therefore, the rule for starter-relievers with
more than 150 innings is as follows:
A.
Any pitcher listed as a "starter-reliever"
with over 150 innings cannot be used as an
unlimited reliever.
B.
Usage will be determined as follows -
Total games appeared in (less the number
of starts in real life) equals the number
of games actually pitched or appeared in
relief.
C. The number of games pitched in
relief x 2 (two) - will equal the number
of games a "starter- reliever" can pitch
in relief.
D.
This rule does not apply to those pitchers
listed as "reliever-starter".
E. Over use of pitchers (used in
relief) and listed as "starter-relievers"
will be monitored via stats, instructions
and opposing manager observations.
F. Abuse of this rule will lead
to draft pick penalties!
18.
Trading
-- All
trades should be negotiated privately. After you make a
trade, you must immediately e-mail, call and/or e-mail all
trade information to the Commissioner.
A.
All trades made by you continue
into subsequent seasons of
G.U.S.S.O.M.O.
B.
Draft picks may only be traded one
year in advance. (i.e. during 2009, you
may only trade picks for the 2010
season. However, at the end of our 2009
season, you may trade picks for the
2011 season. This constitutes one
season in advance.
C. Once
you have completed your roster (i.e.
have 35 players), you cannot trade any
extra or unused draft
picks.
Example:
During the G.U.S.S.O.M.O. Draft, you
have made your picks and have
completed your 35 roster in the
4th round. On the Draft Chart, it shows
that you still "own" picks in the 5th
and 7th rounds. Because your roster is
compete (35 players), you cannot use
these picks or trade these picks. You
lose these picks. The only way you can
trade these "extra" picks is if your
trade them before you get to 35 players
on your roster. Once you get to 35
players, any additonal Draft Picks that
you "own" will be forfeited. If you
have any questions about this rule,
please ask for further claification
PRIOR to trading any "extra" Draft
Picks. Again, the "key" is.... once
you have 35 players on your team, you
cannot trade "extra" current year draft
picks.
Trades
do not go into effect until you complete the following
three (3) steps:
1.
Agree on a date that the trade will
take effect.
2. Exchange statistics of the
players that were involved in the
trade. This is done so that each
manager will not only have complete
statistics for his team, but also know
how much player time (or usage) is
remaining for the player or pitcher.
(Please check with the League
statistics coordinator)
3. VERY IMPORTANT.... Notify the
Commissioner of the trade, AND send
your new, complete, current roster to
the Commissioner.
Note:
Steps 1 and 2 above do not apply to trades that were
made before the start of the season or before any games are
actually played that season.
19.
Roster
Limits -- your
active roster may never be more than 27 players. (except
during weeks #23 thru #27). See rule 7 for details.
Your minor
league roster will consist of no more than a total of eight
(8) players (including "futures").
You will be
allowed to have a maximum of 5 futures on your roster.
Futures are optional. You do not have to have any futures if
you so desire.
By
definition, G.U.S.S.O.M.O. considers a "future" a player
that does not have a Strat-O-Matic card, but has some major
league experience - even if that experience consists of only
one (1) "official" at bat or 1/3 of an inning pitched. We
will not allow players to be drafted if they do not meet the
above criteria. (See information under Draft
Instrucitons).
Note: pinch
runners, batters that "walked" or had a sacrifice hit/fly,
pitchers that were "knocked out of the box" before they
could retire a batter or walked one batter or hit a batter
will not qualify as "draftable" futures for the current
season. You must wait until they have pitched at least 1/3
of an inning or had at least one official at bat.
If you do
select a future, you will carry the "rights" for that
player(s) and can use that player when he is issued a
card.
"Futures"
can be traded. If you decide to drop (cut) a future, he will
become available to all managers in next seasons
draft.
Remember, a
future is not necessarily a rookie. A future can be a player
(for example) that did not receive a card for the current
season due to an injury.
Minor
Leage Recall -- Minor
league recall - you may "recall" any of your carded players
from your minor league at the beginning of a defined
reporting block of games as many times as you like during
the course of the season.
During the
"stretch drive" for the pennant (weeks 23 through 27)
you may use your entire roster for any and all games.
20.
Playoffs
-- Ten
(10) of our 24 teams will qualify for the Playoffs. Each of
the first place teams in the six (6) divisions will
automatically qualify for the playoffs.
The "other"
four (4) teams (referred to as "Wild Cards") that will
battle for the playoffs are those teams that did not finish
in first place, but had the best winning
percentages of all the other (non-first place or
division winning teams) in the League.
Before the playoffs begin,
the four Wild Card teams will play to determine the two (2)
teams that will be "seeded" in playoff brackets. The Wild
Card team with the "best" Winning Pecentage during the
Regular Season will play the Wild Card team with the "worst"
Winning Percentage (of the four teams). The other two (2)
Wild Card teams will play off against each other. The teams
with the best Winning Precentage will be the "Home Team" for
the series. Each series will be the best of seven
(7) games. The first two games will be played at the
Home team's ball park. The next three (if necessary) will be
at the Visiting team's park. The final two games (if
necessary) will be played at the Home team's park. (2 - 3 -
2)
The winning teams will then
be seeded and enter the League Playoffs. The Wild Card team
(winner) with the higher Winning Percentage (Regular Season)
will play the # 2 seeded team in the first round of the
playoffs. The Wild Card team (winner) with the lower Winning
Percentage (Regular Season) will play the # 1 seeded
team in the first round of the playoffs.
Should a
situation occur whereby teams are tied with the same winning
percentage, the playoff spots will be determined based on
(first tie-breaker will be the most games won during the
regular season between the teams that are tied. If a tie
situation still exists, the second tie-breaker will be the
team that scored the most runs in games played between the
tied teams during the regular season.
|
PLAYOFF
|
MATCH-UPS
|
|
|
|
#
1 SEED
DIVISION
CHAMPION
(Team
with the BEST W - L record --- Winning PCT.)
|
#
2 SEED
DIVISION
CHAMPION
(Team
with the 2nd BEST W - L record --- Winning
PCT.)
|
|
vs.
|
vs.
|
# 8 SEED
(Wild
Card Team with Lower W - L record Winning PCT.)
|
# 7
SEED
(This team is
the "Wild Card" winner with
the LOWER winning percentage during the regular
season)
(Wild
Card Team with Higher W - L record Winning PCT.)
|
|
|
|
Winners
of 1
vs. 8
and 4
vs. 5
will play.
The team with best Pct. during the regular
season
determines Home Field
|
Winners
of 3
vs. 6
and 2
vs. 7
will play.
The team with best Pct. during the regular
season
determines Home Field
|
|
|
|
# 4 SEED
DIVISION
CHAMPION
(Team with BEST
W - L record --- Winning PCT.)
|
# 3
SEED
DIVISION
CHAMPION
(Team with 3rd
BEST W - L record --- Winning PCT.)
|
|
vs.
|
vs.
|
# 5 SEED
NON-DIVISION
CHAMPION
(Wild Card Team
with BEST W - L record --- Winning
PCT.)
|
# 6
SEED
NON-DIVISION
CHAMPION
(Wild Card Team
with 2nd BEST W - L record --- Winning
PCT.)
|
|
|
|
|
Playoff
brackets will continue until we are down to two
teams... With the team having the best winning
percentage during the regular season always having
the home field advantage.
|
|
|
Playoff
series
All
playoff series will be the best of seven (7)
games.
|
|
|
* The
first two games of the series will be played at the
Division winners ballpark (or team with better
regular season w-l record if series does not
include a Division winner).
*
The next three games ( and game # 5 if needed) will
be played at the other teams ballpark.
*
The final two games (if needed, games # 6 & #
7) will be home games for the Division champion (or
team with the better regular season W - L record) -
site where the series began.
*
Divisional winner maintains home field "advantage"
throughout the playoffs. (series will start at the
divisional winners ballpark... Or the team with the
better W - L record during the regular season.)
|
|
21.
Playoff
Rosters and Pitching Rotations -
In
any playoff series, each team in entitled to use a
3-man pitching rotation.
|
Please
note - the following three issues apply to starting
pitchers in the playoffs.
|
1.
Playoff rosters will be set at 28 players. You may
change your roster after every round but not during
the series. Players need to have a minimum of 10 AB to
be eligible for the playoffs.
2.
Player and Pitcher usage will be limited to 10% of
their PA and IP. Batters usage is also 10% of the MLB
season. This is hits and walks combined.
3. You
may use a three man pitching rotation for the playoffs
as long as you follow the playoff pitching
rotation/schedule explained in rule #23.
4.
Pitchers that are listed as a reliever/starter - may
not start any playoff game - these pitchers are only
allowed to relieve.
5. A
pitcher that is listed as a starter/reliever may start
or relieve. Please keep in mind the USAGE LIMIT for
players/pitchers in a playoff series. Please see
Rule # 23 for details.
Watch your usage in the playoffs. If your player
goes over and you win....that player will lose
those AB or IP in the next round. If you go over
and lose they will be added to the seasons total for
penalty of a draft pick.
22.
Pitchers
listed as staters only - may never be used in relief.
However,
they may be used in relief during the playoffs (not to
exceed the 10% usage rule), but is subject to a point of
weakness endurance factor of 3 innings.
23.
Additonal
playoff rules -
*
All players on your roster (with the exception of
pitchers - as noted in rule # 20 and # 21 and
those players penalized due to over-use during the
regular season and pitchers with less than 100 innings
on their card) may start in any game..
Note:
If and when it occurs that a first round "match-up"
would pit two teams from the same division, the
Commissioner will alter the winning percentage
"match-up" rule. The commmissioner will substitute
another non-divisional playoff qualifier from one of
the other two divisions to that spot so that two teams
from the same division do not meet in the first round
of the playoffs.
24.
Playoff
Series -
Player
usage limitations - during a seven (7) game playoff series,
all players (batters, pitchers) may only be used a total of
10% of the amount listed on the elementary side of
their playing card (at bats plus walks or innings
listed).
Starters
only - may be used in relief. Use the "wait chart" to
determine when a "starter only" may be used again as a
starter.
Rotation
schedule: the following chart mirrors the real-life
situations during the playoffs (with travel days "off" each
time a series changes ballparks - and a day off in between
rounds of the playoffs.
If both
teams that are playing in a later round of the playoffs are
coming off of "short series" (ie; less than a five, six or
seven game series), they have additional days off (the days
marked with an *) are considered off days of those games are
not necessary. You will not automatically use your number
one starter in the first game of the subsequent playoff
rounds. It will depend on games played and off days - as in
real life situations.
Day 1 -
first round - game # 1
Day 2 -
first round - game # 2
Day 3 -
off day
Day 4 -
first round - game # 3
Day 5 -
first round - game # 4 *
Day 6 -
first round game # 5 *
Day 7 -
off day
Day 8 -
first round - game # 6 *
Day 9 -
first round - game # 7 *
Day 10 -
off day
Day 11 -
second round - game # 1
Day 12 -
second round - game # 2
Day 13 -
off day
Day 14 -
second round - game # 3
Day 15 -
second round - game # 4
Day 16 -
second round - game # 5 *
Day 17 -
off day
Day 18 -
second round - game # 6 *
Day 19 -
second round - game # 7 *
Day 20 -
off day
Day 21 -
World Series - game #1
Day 22 -
World Series - game #2
Day 23 -
off day
Day 24 -
World Series - game #3
Day 25 -
World Series - game #4
Day 26 -
World Series - game #5 *
Day 27 -
off day
Day 28 -
World Series - game #6 *
Day 29 -
World
Series
- game
#7 *
* = if
necessary
25.
BILLY
MARTIN MANAGER OF THE YEAR AWARD --
towards
the end of the season you will be required to select the top
manager in our league. The manager that received the most
points in the voting will be honored with the "Billy Martin
memorial "Manager of the Year award." The criteria for
selecting the winners is listed below.
                 
*
team performance
*
abiding by league
rules
*
punctuality
*
completeness when communicating with
all league members
*
honesty
*
integrity and good
sportsmanship
*
trading and drafting
skills
*
overall positive contribution to our
league

Your
new ballot/reminder for "Manager of the Year" award will be
e-mailed to you (or sent to you under separate
cover.)
A
"special" award (trophy) will be presented to the
winner.
Your
completed Manager of the Year ballot is due to the
Commissioner - no later than - December 1st.
The Award
will be based on a points
system.
Each manager
will make three (3) selections for the Manager of the Year.
You will not be allowed to vote for yourself
You
will make a First, Second and Third choice.
The First choice will be worth five (5) points;
The Second choice is worth three (3) points;
and...
The Third choice will be worth one (1) point.
In the event
of a tie (once all the votes are tabulated), the Manager
that received the most First Place Votes will be delcared
the winner.
26.
Players
with two or more cards --
players
that have two or more Strat-O-Matic cards (due to the fact
the player or pitcher performed for more that one team
during the real baseball season) will be dealt with as
follows:
You may use:
only the Strat version of the combined card, OR
either/or of their reflective team cards. If you are using
an individual team card, you will need to expire that cards
110% usage before moving to the other individual team card.
You will need to designate which card you intend to use
prior to a block of games and/or playoff series.
|
TEAMS
IN THE PLAYOFFS MUST COMMUNICATE TO THE LEAGUE STAT
COORDINATOR (JEFF WADKOWSKI ) WHICH PLAYERS CARD
WILL BE USED FOR THE PLAYOFFS. ONLY ONE CARD CAN BE
USED FOR THE ENTIRE PLAYOFFS.
|
TEAMS IN THE PLAYOFFS MUST COMMUNICATE (PRIOR TO THE
START OF THE PLAYOFFS) WHICH PLAYER/PITCHER CARD WILL BE
USED TO THE LEAGUE STATISTICS
ADMINISTRATER.
27.
G.U.S.S.O.M.O.
Draft -- procedures
and drafting order: our league uses the following criteria
for determining the drafting order.
Draft day
procedures - there are some changes as to how we will
conduct our draft:
The Draft
will be conducted via e-mail. Each of you will receive a
list (late February to early March) with all the players
available for the Draft. Once the final draft order is
determined, the team with the 1st pick will select and fill
in the Chart (via e-mail) and send this e-mail to the rest
of the League. The next team will make their pick, etc...
until we complete the Draft and all teams are staffed with a
35 man roster.
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PLEASE
NOTE... THERE MAY BE TIME LIMITS IMPOSED ON MAKING
A DRAFT PICK. More details will be announced
before and during the course of the
Draft
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TRADING
DRAFT PICKS PRIOR TO AND DURING OUR
DRAFT: A
manager may trade any draft pick prior to the date cuts
are due. You many trade any of your draft picks in any
round at any time, however,
once your cuts are made, you lose all draft picks beyond
your 35 man roster limit.
Example:
You cut 7 players and your last pick is in the 8th round.
You may not trade any pick beyond the 8th round. This
rule takes effect the day cuts are due.
*Who
can be drafted? Any player that currently is not on
the roster of any team and has qualified with one
official "at bat" or 1/3 "IP" (this includes
prior carded players out with an injury and not on a
current Gussomo roster.
28.
The
team with the worst winning percentage from our previous
season will select first. This will be followed by the team
with the next lowest winning percentage (up until draft
position or selection #12). The only exception to this is
the first four picks in the first round.
29.
DRAFT
LOTTERY:
- * The first four picks
of the first round will be determined by a lottery
system. The teams with the four worst records from the
previous season all will have a chance at obtaining the
overall forst pick of the draft. Each of these four teams
will have "weighted" chances of obtaining the first
pick.
* The team with the
lowest winning percentage will have four chances. The
team with the next lowest winning percentage will have
three chances. The next team will have two chances and
the last team (or the team with the best winning
percentage of the four teams) will have one chance.
* The chances will be
identified by colored marks that have been placed on
coins (quarters). The Commissioner (or wife) will put the
coins in a hat, mix them around and pick the teams for
the first four picks. For all subsequent rounds of the
draft, the drafting order will revert to the normal order
as determined by actual winning percentages from our
previous season.
(detailed [sic] explanation of the Lottery
System....)
Below is the formula with the specifics for determining
the Lottery Draft Picks.....
G.U.S.S.O.M.O.
Probability Models AND RESULTS For Lottery Picks
(sic) 
E = MC2
If a train
leaves Chicago for Los Angeles, 4000 km away, at 9 a.m.
One hour later, a train leaves Los Angeles for Chicago.
What happens at noon?
A) Lawrence Green and
Ralph Polumbo wind up "owning" a total of 18 picks in the
1st round of the Draft.
B) Bert Convey is
still hosting "Tattletails."
C) You look up in the
sky, talk to you maker and in frustration, decide to curl
up in the fetal position and pray that someone else
figures it out.
(Random
Variables)
A random variable is a
numerical outcome of a random experiment. It is the
truest way to determine the drafting order.
For example, we could
consider X the number of spots on the roll of a die. Or,
we could roll 6 dice and let X be the sum of all six
values. The distribution of a random variable is the
collection of possible outcomes along with their
probabilities. This may be described by a table, a
formula, or a probability histogram.
If we repeat an
experiment four times, we can calculate the sample
histogram, which is a bar chart showing the number of
times each value of X was observed. This will establish
the root basis from which we can make the picks for our
League Draft, keeping in mind that Corpus Christi doesn't
get to pick until the 12th round and taking into
consideration that this system only works when the moon
is in the seventh house and Jupiter aligns itself with
Mars ... thus, the probability histogram will work
correctly.
In the following applet,
the sample histogram for the random variable X, the sum
of the values showing on the dice, is plotted. The red
plot shows the expected number of occurrences of X,
calculated as (number of rolls) times P(X=x), where
P(X=x) is the probability that X takes on the value x
The
Hypergeometric Distribution
The hypergeometric
distribution arises when a random selection (without
repetition) is made among objects of two distinct types.
Typical examples:
Choose a team of 35
players from a group of 25 American League Players and 10
National League Players (not including "futures")
Choose a committee of
five people from the United States Legislature that are
not under indictment... a group consisting of 52
Democrats and 48 Republicans (nah, now that I think
about it, we probably couldn't even find one Republican
that is not wanted or accused of something).
The hypergeometric
distribution is described by three parameters: N, the
total number of objects; R, the number of objects of the
first draft pick; and k the number of objects to be
chosen (minus any picks currently owned by the Albany
Internationals). The probability function f(x) is
f(x) = C(R,x)*C(N-R, k-x)
/ C(N,k) for x=max(0,k+R-N)..min(R,k) where C(n,k) is the
binomial coefficient which determines who get the first
pick, the second pick, the third pick and finally the
fourth pick.
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Anyway,
If "A" and "B" are the legs of a right triangle and c is its
hypotenuse, then A2+B2=C2. =
THE
FIRST PICK IN THE
DRAFT!!!!!
IT'S JUST THAT SIMPLE!
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But,
seriously....
* Teams in
draft positions #15 through #24 are the playoff
participants. Their drafting order is slightly
different.
* The losers
of the first round of the playoffs will select #15 through
#18 (based on who has the poorest winning percentage during
our regular season)
* Selections
#19 and #20 will be the losers from the semi-final round of
the playoffs with the team having the lower winning
percentage during the regular season picking #19.
* Pick #23
is the losing team from our World Series. Pick #24 will go
to our League Champion.
* In
situations where two teams are tied with the same winning
percentage (except pick #19 & #20), regular results
between the two teams that are tied will be used to
determine who will pick first. If a tie still exists because
the two teams both won and lost the same number of games
against each other, we will go to the next tie-breaker....
Total runs scored.... In the games that the tied teams
played vs. each other.
30.
Ball
Park Ratings --
in our league, you are responsible for determining your
home field ball park ratings for singles and home runs (vs.
Both left handed and right handed hitters). Ballpark ratings
can be whatever you want them to be at the start of the
season with the following limitations. Ballpark ratings
may not be changed during the season.
Following
the guidelines listed, you will select your home field
rating:
Home runs
- the Maximum
home run
chance you may have for your ball park (either left or right
handed hitters) will be:
Home
run 1 - 18 flyball 19 - 20
The
Minimum
home
run chance (for either left or right handed hitters) will
be:
Home
run 1 - 2 flyball 3 - 20
Singles -
the allowable ranges for singles will be:
Maximum
- Single 1-19 lineout 20
Minimum
- Single 1 lineout 2-20
Changing
your ballpark ratings - you may change your ballpark
"dimensions" every year. If you elect to make changes, you
must communicate this information to the Commissioner and
the League (statistic/rosters) Coordinator prior to the
start of our season (check for any special due dates that
will be communicated to you by the Commissioner and also
listed on the Schedule page)
New
managers to the league and replacement managers: When a
new manager enters the league... or if a new manager enters
the league as a replacement during the course of the season,
he will be able to assign new ballpark ratings for his team
without any restrictions.
While our
league can become very competitive, please keep in mind that
what we do in the league is a "hobby" and it is supposed to
be fun. If you remember this, our league stays "fun" and
will also remain successful.
If you have
any questions or concerns regarding the rules, please
contact the League Commissioner.
Good luck..... Play ball!! .... And let's have fun.....
         

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